Teslagrad 2 Quest

Teslagrad 2
Lumina, a young Teslamancer, finds herself stranded after her airship crash lands in Wyrmheim, a remote and treacherous land to the North. Embark on a dangerous adventure, exploring a gigantic, abandoned tower looming over a fjordside valley, on a quest to get Lumina home and back to her family.
Required Rank
Silver
Available Keys
3 of 3
Tasks
Flags
+1 to Library Achievements
Type
Instant
Region
Worldwide
Ends
Never
Description

🕹️ New Quest Unlocked! 🕹️

A magnetic new adventure has landed on OPQuests with Teslagrad 2 ⚡🏔️

Step into the role of Lumina, a young Teslamancer stranded in the harsh northern land of Wyrmheim after a devastating airship crash. Explore a vast, abandoned tower towering over a fjordside valley, master electromagnetic powers, and overcome deadly traps and puzzles in this atmospheric action-adventure.

Harness electricity and magnetism to navigate dangerous environments, uncover ancient secrets, and fight your way through a beautifully hand-crafted world as you search for a way back home to your family.

This quest is Skiptoken only. 🎟️✨ Use your Skiptoken to instantly unlock the quest, claim your Steam key, and begin Lumina’s perilous journey through the North.

👉 Start the Teslagrad 2 Quest now and let the power of magnetism guide you home. ⚡🎮

Videos
No tasks in this quest, please use tokens
This quest is only unlockable using tokens